Impossible Frog

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Screenshots

Description

Little frog wants to touch the sky. Can you help him to achieve this impossible goal?

[HOW TO PLAY]
• Tap to jump
• Jump as high as you can, compare score with your friends

Impossible Frog reskin guide

Put your identifiers in code:

 

1) game/proj.android/res/values/ids.xml

   <string name="app_id">@REPLACE@ YOUR GOOGLE PLAY GAME SERVICES APP ID</string>

   <string name="leaderboard_id">@REPLACE@ YOUR GOOGLE PLAY GAME SERVICES LEADERBOARD ID</string>

 

Read this: http://developers.google.com/games/services/android/quickstart

 

2) game/proj.android/src/com/ursinepaw/utils/AdMob.java

.addTestDevice("@REPLACE@ YOUR DEVICE ID")

mAdView.setAdUnitId("@REPLACE@ YOUR ADMOB AD UNIT ID");

 

To register your app in AdMob and receive your Unit Id, visit http://apps.admob.com

 

3) game/proj.ios_mac/ios/Info.plist

<string>com.test.test</string>

 

4) game/proj.ios_mac/ios/RootViewController.mm

mAdMobBannerView.adUnitID = @"@REPLACE@ YOUR ADMOB AD UNIT ID";

 

5) change package names, replace com.ursinepaw.impossiblefrog to your name

 

In Platform.cpp there are two constants, which describe how many pixels pattern have before repeat.

 

const int TRACK_PATTERN_WIDTH = 90;

const int PLATFORM_PATTERN_WIDTH = 44;



Change graphic

All resources can be found in game/Resources

 

Game:

arrow.png - arrow, which show direction of platform

cloud_0.png - cloud

cloud_1.png - cloud

cloud_2.png - cloud

forest.png - background sprite with forest

frog.png - HERO (normal state)

frog_die.png - HERO (died)

frog_jump.png - HERO (in air)

ground.png - ground

platform.png - platform texture

platform_edge.png - platform edge texture

platform_track.png

 

Fonts: (BMFont format)

digits.fnt - digits for score

digits.png

 

Interface:

btn_back.png - button for navigation to previous screen

btn_leaderboards.png - button to open leaderboard

btn_play.png - button to start game

btn_rate.png - button to open your game’s page in store

game_over.png - title for game over screen

results.png - background for results window

title.png - GAME LOGO

 

Sounds:

click.wav - played when user tapped on button

jump.wav - played when frog jumps

Compile code

Game written with use of cocos2d-x, so you need read this tutorials if don’t work with it before:

http://www.cocos2d-x.org/wiki/How_to_Build_an_Android_Project_with_Eclipse

http://www.cocos2d-x.org/wiki/How_to_run_cpp-tests_on_iOS





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